KappaPT
- Lighting
- Direct light
- Subsurface scatter: LabPBR only
- Lightleak prevention: ON
- Emission colors
- Emission mode: Hardcoded + LabPBR
- Indirect light
- Texture AO: ON
- Direct light
- Terrain
- Reflections
- Resourcepack reflections: ON
- VoxelPT reflections: ON
- Refractions
- Mode: Raytraced
- Parallax occlusion mapping
- Enabled: ON
- Samples: 512
- Self shadow samples: 32
- Reflections
How to configure shaders
There are multiple ways to accomplish this, manually configuring, replacing shader settings with the settings file from the website or simply copying settings file text and pasting it into existing settings file.
Replacing text in shader settings file
Open the shader settings.txt file from your shaderpacks folder.
Use the "Copy text" button on the website to copy the settings of the shader.
Now replace everything on your shader settings.txt file with what you copied.
Downloading and replacing settings file
Download the settings file, and save it on your computer.
Then go to the shaderpacks folder in your .minecraft directory.
Select the existing shader settings.txt file and copy its name.
Now delete that .txt file, and move the .txt file you downloaded from the website to the shaderpacks folder.
Rename the .txt file with the name of the .txt file that you deleted.
If the game is running press “R” in-game to reload the shader.